Heroes v mods
If the proposal is refused, the players continue as normal. MMH5.5 will also have extremely easy team settings the game will autodetect if there are more than 2 human players on the map and propose to make teams. There will be new console commands and script functions. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues that Heroes V had on XL maps. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. Improved spell system with spellpower-dependent light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. All set artifacts will be rewritten for 24 classes. Smart witch huts that ask questions and understand class differences. Improved experience levels allow the player to fill more slots and level up to 40. All heroes have high-quality Ashan style portraits and many newly programmed skills and specializations. New framework with 18 heroes per faction, 6 heroes per class. MMH5.5 will have might/magic and balanced classes with ingame skill trees and 8 secondary skill option for all 24 classes. Furthermore, the backpack items will increase the amount of effective slots to the same amount as Heroes III and Heroes IV. In terms of unique effects, the variation is actually far greater than Heroes III. The effective amount of artifacts in the game will now be the same as Heroes of Might and Magic III: The Shadow of Death. Currently 34 new artifacts are added, including 6 new ultimate items.
HEROES V MODS MOD
MMH5.5 will be the first mod to add new artifacts to the game.
The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of battles and all zones scaling up to very powerful heroes. The resistance is much stronger and various with 480 additional mixed neutral stack templates. It places all 30 new adventure objects and previously excluded adventure objects. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It combines the 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The new RMG will add new Heroes V maps and increase the replayability of the game. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skill boosts. The resistance will scale up to the player's strength, no matter how long the game takes.
Armies and rewards will never be exactly the same again no matter how often the player plays a map. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. In MMH5.5, there will be around ~30 new adventure objects. New features Extended Adventure Map and battlefields